![]() Beyond that, Anvil of Dawn contains enough role-playing action to satisfy most fans of the genre. Although the story is unique to the land of Tempest, it's still standard RPG stuff in the same "save the kingdom from evil" mind-set. ![]() The largest criticism that can be levied is the lack of innovation - as you proceed through the game, you have the feeling you've seen this or been there before. That's not to say that the game isn't without flaws, however minor they may be. In fact, the interface comes with an option that allows full screen play while making the icon-driven interface invisible. An endearing quality of the game is the sleek, easy (for novices) to use and learn interface and smooth transition from adventuring screens (3D landscapes) to the battlegrounds (dungeon-type environments). A slick auto-mapping capability, a random map generator that provides new challenges, digitized speech, and a fine mix of spells, monsters and other characters mesh to make Anvil of Dawn a better than average RPG. Anvil of Dawn doesn't break any new ground in the fantasy role playing genre but it does consolidate some of the better features of earlier games such as Menzoberranzan, Lands of Lore, and the Ravenloft series. A rich and full storyline follows your character as you fight the evil that has darkened the land and you make your way to the final confrontation with a god turned bad, The Overlord. You'll forge your way through the 3D rendered land of Tempest in between your lengthy visits to various monster-inhabited locations, that while called something else, are basically dungeons in disguise. ![]() has enhanced the experience by creating a large "outside" environment as well. Although many elements of the traditional 'hack-and-slash' dungeon crawler are evident in Anvil of Dawn, DreamForge Intertainment, Inc.
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